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Platformer
Itch.io link – https://challenger2.itch.io/platformer The player is placed in control of a hexagon and is tasked to push the enemies into the spikes or off the playable area. if the player falls on the spikes or off the playable area, they are destroyed. the playable area consists of several platforms with spikes and enemies. Some…
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Top-Down-Shooter
Itch.io link – https://challenger2.itch.io/top-down-shooter The player controls a tank on a small battlefield, fighting the Hexagons. The player starts on a menu screen and after left clicking will be sent to the main game. Upon entering the main game the player uses the mouse and arrow keys to move around and fire the tanks cannon…
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Digital Sketchbook – Sprite Sheet
For the player i went with a simple stick figure, the idle animation is the player kicking a rock, with a six frame running animation and then a three frame jumping animation which attempts to show a build up with the first frame. Following this shows a five frame explosion that expands rapidly before fading…
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Digital Sketchbook – 1 Point Perspective
I chose to attempt a small control room of sorts with a broken roof which the enemies will fall through whilst keep a sparse background as to not distract or divert attention from the player.
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Digital Sketchbook – Character Anatomy
Based off of a clone trooper I chose this design due to them holding a helmet allowing me to attempt to draw that pose (semi-successfully), After getting the rough outline I elected not to draw the blaster allowing me to focus more on the character and armour.
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Digital Sketchbook – Top down Sprites
For the player sprite I decided to make a tank allowing me to draw inspirations from real vehicles, namely the Challenger 2. Using references allowed me to add more detail to the sprite. The Projectile is based off of a Sabot shell used by modern tanks. An additional thing I would do were I to…
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Digital Sketchbook – UI
First the Money Count, designed to look like a bank ticker with a black background and orange text showing the current money/point count. The upgrade description is a barebones panel allowing the description to be easily read. Upgrade buttons are a white button with the name of the upgrade placed on it, the button itself…
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Digital Sketchbook – Photo Bashing
Starting with a black background i added a space background and adjusted the opacity to allow some of the black from the background to seep in making the space background darker, i then added two ships and made copies of them turning those copies black before once again reducing the opacity of them to make…
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Environment-Design
My idea with this was to create a forward operating base for a sci-fi military, due to my picked themes being sci-fi dystopia i decided for a dark colour scheme along with my centerpiece it should bring across an aura of dominance and an imposing nature. My inspirations for this are Star Wars namely the…
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3D-Asset-Design
Based upon the themes I chose, which are Sci-Fi Dystopia, I decided upon creating an imposing command center tower, taking inspiration from the Citadel from Half-Life 2, The Scarif Citadel tower from Rouge One and the Mars Base from Mass Effect 3. I chose this as I believed it was the best concept to suit…
